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dc.contributor.authorPoole, Virginia
dc.date.accessioned2022-02-04T00:34:00Z
dc.date.available2022-02-04T00:34:00Z
dc.date.issued2009
dc.identifier.urihttps://scholars.smwc.edu/handle/20.500.12770/438
dc.description.abstractSocial virtual worlds are 3D non-gaming online environments where people meet and collaborate. These virtual worlds may eventually offer a way to deliver art therapy services at a distance. This paper addresses the experience of creating 3D virtual art for therapeutic purposes in a particular virtual world called Second Life. By completing four art therapy directives online, the researcher found the virtual art experience to be both creative artistically and personally therapeutic. An idea for using this experience for group therapy is presented as a proposal for future research.en_US
dc.language.isoen_USen_US
dc.subjectSecond Life (Game)en_US
dc.subjectArt therapyen_US
dc.titleExploring the Creation of Virtual Therapeutic Art in Second Lifeen_US
dc.typeThesisen_US
dc.type.degreenameMaster of Arts in Art Therapyen_US


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