Exploring the Creation of Virtual Therapeutic Art in Second Life
dc.contributor.author | Poole, Virginia | |
dc.date.accessioned | 2022-02-04T00:34:00Z | |
dc.date.available | 2022-02-04T00:34:00Z | |
dc.date.issued | 2009 | |
dc.identifier.uri | https://scholars.smwc.edu/handle/20.500.12770/438 | |
dc.description.abstract | Social virtual worlds are 3D non-gaming online environments where people meet and collaborate. These virtual worlds may eventually offer a way to deliver art therapy services at a distance. This paper addresses the experience of creating 3D virtual art for therapeutic purposes in a particular virtual world called Second Life. By completing four art therapy directives online, the researcher found the virtual art experience to be both creative artistically and personally therapeutic. An idea for using this experience for group therapy is presented as a proposal for future research. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Second Life (Game) | en_US |
dc.subject | Art therapy | en_US |
dc.title | Exploring the Creation of Virtual Therapeutic Art in Second Life | en_US |
dc.type | Thesis | en_US |
dc.type.degreename | Master of Arts in Art Therapy | en_US |